G2G3 launches a new, targeted Gamification-as-a-Service solution: onGame
It’s an exciting time for G2G3… we’ve taken all of our domain knowledge around IT and the challenges CIO's face, and combined this with our game science expertise to create a brand new Gamification Platform - onGame.
Do You Know How Much Printing Really Costs Your Business?
- Mairead Quigley
- Jun 22, 2016 8:47:45 AM
Overhead expenses in organizations are increasing annually and show no sign of slowing down any time soon. Gartner predicts that a staggering 1-3% of an organizations annual revenue is consumed by document production. This means that a $10m company will spend between $100 000 and $300 000 this year on document output. To make matters worse, many top Executives have no idea what the cost implications of this are to the business.
Using Gamification To Drive Data Compliance
Gartner predicts that corporate data will continue to grow exponentially at the rate of 800% over the next five years. This will cause multiple business implications from a security, compliance and cost perspective.
What can simulation training do for IT service management?
- Mairead Quigley
- May 19, 2016 11:23:40 AM
Let’s imagine, for a moment, a FTSE100 chief executive arriving late at a conference session. She’s running for a room where she expects to be listening to an inspirational TED talk from senior leaders about innovative business models and the new digital economy. She’s looking forward to a discussion on strategy and direction – one she’ll come away from with new ideas about how to lead her company.
The Rise Of Gamification- As- A- Service
- Linda King
- May 10, 2016 3:50:17 AM
Enterprise interest in gamification is on the rise, and rightly so. Employee engagement is at an all time low, and businesses face continual pressure to reduce costs and increase productivity. Traditional strategies that address these challenges too often negatively impact staff morale (and often staff numbers). Gamification is a rare innovation that not only delivers bottom line impact, but does this whilst engaging people and increasing morale. It’s a win win, and realisation of this is starting to grow.
Not surprisingly, there remains stigma around the term itself. C-level executives and decision makers can be too quick to dismiss any strategic initiative that contains any references to ‘games’. Gamification is not about playing games though; it’s about