G2G3 BLOG

9 Ways Gamification Can Deliver Value To The IT Enterprise

Gamification is at that point on the hype cycle where you either love it or loathe it. Its consumer roots means that it brings with it some misconceptions and a bit of a tarnished reputation, but don’t dismiss Gamification as a serious business tool yet. It’s worth cutting through the hype to gain an understanding of how Gamification and game science in general can drive real value for the IT enterprise.  

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Suffering From Change Fatigue? How Gamification Can Help.

Rapid changes in technology, increasing customer expectations and the ability to try and keep up with competitors means that organizational change need to happen faster and more efficiently than ever before. Change is a difficult business but failing to transform and keep up is now detrimental to the future state of any organization.

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G2G3 launches a new, targeted Gamification-as-a-Service solution: onGame

It’s an exciting time for G2G3… we’ve taken all of our domain knowledge around IT and the challenges CIO's face, and combined this with our game science expertise to create a brand new Gamification Platform - onGame.

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Do You Know How Much Printing Really Costs Your Business?

Overhead expenses in organizations are increasing annually and show no sign of slowing down any time soon. Gartner predicts that a staggering 1-3% of an organizations annual revenue is consumed by document production. This means that a $10m company will spend between $100 000 and $300 000 this year on document output. To make matters worse, many top Executives have no idea what the cost implications of this are to the business.

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Using Gamification To Drive Data Compliance

Gartner predicts that corporate data will continue to grow exponentially at the rate of 800% over the next five years. This will cause multiple business implications from a security, compliance and cost perspective.

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